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Luxury Hotel Tycoon 🏨

Luxury Hotel Tycoon 🏨

A Roblox experience owned by Evolva.

TycoonENhotel managementempire buildingtycoon mechanics

Luxury Hotel Tycoon 🏨 is a tycoon experience created on 2023-03-30. It has recorded 679,373 lifetime visits, 2,664 favorites, and a 72% like percentage. Currently, zero users are playing. The description notes inspiration from Mall Tycoon and Tropical Resort Tycoon, and mentions features such as autosaves, private servers, and gamepasses for boosts.

Description (written by the developer; not a statement by this register)

Welcome to Hotel Tycoon! Create and expand your luxurious empire, from humble beginnings to a global empire. Build, manage, and thrive! 🏨🤑 💾 Tycoon Autosaves 💼 Lagging? Get a free private server for a better experience. 💗 Like the game and purchase a gamepass to support us. 🚶‍♂️Join our group for a walking speed boost. 👑 Premium users receive a walking speed boost along with an income boost. 👥 Invite and play with friends for an income boost. 💡Inspired by Mall Tycoon and Tropical Resort Tycoon.

Last updated by the developer 23 Jun 2026, 22:10 UTC.

0
playing (measured 11 Aug 2026, 02:30 UTC)
679,373
lifetime visits
72%
liked (450 👍 / 176 👎)
2,682
favourites (3.9 per 1k visits)
30 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash 💸
249 R$
Auto Collect 🧲
199 R$
2X Speed 🥾
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Hotel Tycoon! · welcome463,736 · 0.00% win
Completed Reception · progression137,980 · 0.00% win
Completed Spa · progression58,228 · 0.00% win
Completed Rooms · progression21,613 · 0.00% win
Completed Pool · progression19,335 · 0.00% win
Completed Gym · progression15,428 · 0.00% win
Completed Cinema · progression14,573 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked14 August 202613 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 21:5372no change
3 Oct 2026, 21:5272no change
23 Sept 2026, 21:5172no change
13 Sept 2026, 20:4872no change
14 Aug 2026, 18:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.