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[BETA] Innumia

[BETA] Innumia

A Roblox experience owned by Império Innumiano.

RoleplayENmilitary simulationsci-firoleplay

Description (written by the developer; not a statement by this register)

⭐ INNUMIA ⭐ Are you interested in being part of the military forces of an Intergalactic Empire? The Inhuman Army is always looking for new recruits to pursue careers in different areas, from combat to strategy and logistics. If you prefer to fight against the system, there are also options available to join rebel groups. Explore your options and choose the path that best fits your goals and values. ▬▬▬▬▬▬▬▬▬▬ -- WHAT WE CAN PROVIDE YOU -- ▬▬▬▬▬▬▬▬▬▬ ➤ Mobile Weapons ➤ Daily Workouts ➤ A captivating story ➤ A prosperous military career ▬▬▬▬▬▬▬▬▬▬ -- UPDATES -- ▬▬▬▬▬▬▬▬▬▬ ➤ Launch ▬▬▬▬▬▬▬▬▬▬ -- Information-- ▬▬▬▬▬▬▬▬▬▬ ➤ By clicking "PLAY" you agree to the rules within the game ➤ Premium players receive double salary and a special icon Brazilian Army, EB, Brazilian Army, Roarmy

Last updated by the developer 27 Mar 2024, 15:23 UTC.

0
playing (measured 19 Aug 2026, 10:32 UTC)
307
lifetime visits
89%
liked (8 👍 / 1 👎)
1
favourites (3.3 per 1k visits)
30 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 10:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50%] VIP
200 R$
Arma Dourada
83 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bem-vindo a Innumia · welcome55 · 0.00% win
Veterano · other55 · 0.00% win
Se junte a luta · welcome25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.