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No Hesi: Cut-Up

No Hesi: Cut-Up

A Roblox experience owned by JadeLotus Studio.

RacingENdrivingbetamultiplayer

Description (written by the developer; not a statement by this register)

Hello! Welcome to No Hesi: Cut-Up where you drive and cut up with your friends! This game is still in BETA meaning it will still be in development and there's still big things coming to our game! [NOTE] The AI cars may be lagging depending how good your device and how good your internet is. [We realise that our AI traffic are horrible but theres nothing I can do anything because I'm not skilled enough to make one] The AI cars takes a few minutes to actually get to the other side of the highway. [Controls] - Free Cam / Shift + C - P = Enable Brake - V = First Person ----------------------------------------- 🛠️ UPDATE LOG 🛠️ - NEW CAR SPAWNER 🛠️ Small Update Logs 🛠️ - Fixed the 2005 Mitubishi Evo

Last updated by the developer 10 Jan 2026, 14:52 UTC.

0
playing (measured 19 Aug 2026, 13:04 UTC)
241,507
lifetime visits
80%
liked (279 👍 / 68 👎)
1,893
favourites (7.8 per 1k visits)
1 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Com
20,000 R$
Commsz
15,000 R$
Commission
4,642 R$
fps
4,500 R$
Commissonssss
4,500 R$
Commission
3,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome141,509 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.