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QuestWorld [BETA]

QuestWorld [BETA]

A Roblox experience owned by QuestWorld Studio.

RacingENfantasymmorpgpvp

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE Join QuestWorld, the ultimate Roblox open world! Explore the vast world (FIND SECRETS), defeat monsters, collect rare items, and craft powerful gear. Engage in thrilling PVP battles and prove yourself as the champion. QuestWorld was designed to be simple and fun to play. CONTROLS: E -> interact/EQUIP X -> weapon power F -> armor power B -> inventory Left click -> Attack (with sword) TAGS: rpg, adventure, pvp, pve, loot, monsters, quests, exploration, fantasy, magic, classes, skills, level up, crafting, MMORPG.

Last updated by the developer 9 May 2026, 18:10 UTC.

0
playing (measured 12 Aug 2026, 08:22 UTC)
37,052
lifetime visits
57%
liked (238 👍 / 182 👎)
981
favourites (26.5 per 1k visits)
1 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 xp
699 R$
Premium
499 R$
Fairy!
399 R$
No LVL Req
399 R$
Big Boats
299 R$
Exclusive Title
249 R$
Advanced Crafting
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You invited a friend! · social2,379 · 0.00% win
You finished every island's quests! · progression319 · 0.00% win
Traveler · welcome315 · 0.00% win
A step into the world of progression! · progression306 · 0.00% win
Welcome to the market! · welcome6 · 0.00% win
1 Million coins, HOW? · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.