OBSCURE [HORROR]
A Roblox experience owned by Tacca_BioX.
HorrorENabandoned laboratoryco-op escapepsychological horror
OBSCURE [HORROR] is a Roblox horror experience, created in 2023. Players face a series of scares while trying to survive the setting. It has been visited 30,675,316 times over its lifetime, carries an 88% like rating, and has 585,479 favorites, with 92 players active at last count.
Description (written by the developer; not a statement by this register)
🩸 ▸ Solo dev project, updates take time, but they're worth the wait :D 👍 ▸ 150K Likes = New Redeemable Code 💎 ▸ Roblox PLUS members unlock exclusive perks 🫂 ▸ Up to 12 players per groups 🎧 ▸ Headphones STRONGLY recommended, 3D spatial audio 🖥️ 📱 🎮 ▸ Playable on PC, Mobile & Xbox ⚠️ ▸ WARNING: Contains flashing lights & jumpscares 🧪 ▸ THE STORY In this horror game, the player wakes up in an abandoned laboratory after a scientific experiment gone wrong. You find yourself trapped in this spooky place, where strange creatures roam the halls and supernatural events occur. You must explore the different sections of the lab to find clues and tools to help you escape the horrors Can you survive Obscure? 🎁 ▸ Join the group ( Free $1,000 and more ) → https://www.roblox.com/groups/14398889 Tags: Horror, Scary, Jumpscare, Multiplayer Horror, Co-op, Escape, Survival, Mystery, Atmospheric, Multiplayer, Adventure, Narrative, Psychological, Laboratory, Monsters, Entity
Last updated by the developer 17 Aug 2026, 21:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 06:50 | 92 | -40 |
| 31 Aug 2026, 05:50 | 132 | -7 |
| 31 Aug 2026, 04:50 | 139 | -38 |
| 31 Aug 2026, 03:50 | 177 | -45 |
| 31 Aug 2026, 02:50 | 222 | -12 |
| 31 Aug 2026, 01:50 | 234 | -66 |
| 31 Aug 2026, 00:50 | 300 | +2 |
| 30 Aug 2026, 23:50 | 298 | -43 |
| 30 Aug 2026, 22:50 | 341 | +89 |
| 30 Aug 2026, 21:50 | 252 | -220 |
| 30 Aug 2026, 20:50 | 472 | +57 |
| 30 Aug 2026, 19:50 | 415 | +44 |
| 30 Aug 2026, 18:50 | 371 | -27 |
| 30 Aug 2026, 17:50 | 398 | +19 |
| 30 Aug 2026, 16:50 | 379 | +5 |
| 30 Aug 2026, 15:50 | 374 | +32 |
| 30 Aug 2026, 14:50 | 342 | +86 |
| 30 Aug 2026, 13:50 | 256 | +61 |
| 30 Aug 2026, 12:50 | 195 | +6 |
| 30 Aug 2026, 11:50 | 189 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 15:49 | 88 | no change |
| 12 Oct 2026, 15:48 | 88 | no change |
| 2 Oct 2026, 15:46 | 88 | no change |
| 22 Sept 2026, 15:45 | 88 | no change |
| 12 Sept 2026, 15:38 | 88 | no change |
| 2 Sept 2026, 15:35 | 88 | no change |
| 31 Aug 2026, 06:50 | 88 | no change |
| 31 Aug 2026, 05:50 | 88 | no change |
| 31 Aug 2026, 04:50 | 88 | no change |
| 31 Aug 2026, 03:50 | 88 | no change |
| 31 Aug 2026, 02:50 | 88 | no change |
| 31 Aug 2026, 01:50 | 88 | no change |
| 31 Aug 2026, 00:50 | 88 | no change |
| 30 Aug 2026, 23:50 | 88 | no change |
| 30 Aug 2026, 22:50 | 88 | no change |
| 30 Aug 2026, 21:50 | 88 | no change |
| 30 Aug 2026, 20:50 | 88 | no change |
| 30 Aug 2026, 19:50 | 88 | no change |
| 30 Aug 2026, 18:50 | 88 | no change |
| 30 Aug 2026, 17:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.