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[revamp-soon]South Harlem | WARZONE

[revamp-soon]South Harlem | WARZONE

A Roblox experience owned by - Trap$tar Studios -.

RoleplayENopen worldcrime simulationroleplay

Description (written by the developer; not a statement by this register)

Game was made by a young developer Welcome to the Harsh & Ghetto Streets of Harlem. In this game you can become whatever you Desire such as a Civilian, NYPD, Or a Trapper that Swipes or sells stuff to NPC's or Players, You can earn money by Doing jobs, Deliveries, Or Robbing people, the choice is up to you in Harlem😈 Game is WIP(Work In progress) if you run into a bug let me know. More map updates coming soon... Game Released April 1st, 2023 Developers: @slideinnastoley builder/creator @gkjd builder/animator

Last updated by the developer 23 Jun 2026, 20:35 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
15,866
lifetime visits
87%
liked (78 👍 / 12 👎)
158
favourites (10.0 per 1k visits)
1 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

buy this
3,264 R$
ssss
1,150 R$
M4A1 (CUSTOM)
350 R$
draco drum
320 R$
ASSUALT RIFLE drum!
299 R$
glock 17 switch
299 R$
Hqllowtipz Glock 17
299 R$
glock ck
199 R$
Springfield XD Mod [ReadDesc]
199 R$
fnx switch
199 R$
[👑]-VIP
99 R$
RIFLE!
25 R$
Permanent-iPhone Access
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined South Harlem · welcome6,151 · 0.00% win
Meet one of the Owners | Draco · social91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.