Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🐱spinning cat with music

🐱spinning cat with music

A Roblox experience owned by SpinCat Studios.

OtherENspinning animationmusicchaos

Description (written by the developer; not a statement by this register)

🔥 **SPINNING CAT WITH MUSIC** 🔥 🐱💿 The weirdest, funniest, and most addictive game on Roblox is HERE. Ever seen a cat spin non-stop while music blasts in the background? No? Well, you’re about to. This is pure chaos. Pure vibes. And somehow\... it’s everything you never knew you needed. 🎶 **WHAT YOU GET:** * A cat. Spinning. A LOT. * Hilarious music that makes it even more ridiculous * A simple, fun game to play with friends * Endless spinning madness that *just hits different* 😂 It’s random. It’s weird. It’s going viral. 🌟 Bring your friends and try not to laugh. 💥 Stay longer... the music gets WILDER. 🎯 Can you survive the spin? 🚪 What are you waiting for? Jump in, vibe out, and see why everyone’s saying: "this is the dumbest game I’ve ever loved."

Last updated by the developer 27 Apr 2026, 16:02 UTC.

0
playing (measured 23 Oct 2026, 08:00 UTC)
1,172
lifetime visits
88%
liked (7 👍 / 1 👎)
22
favourites (18.8 per 1k visits)
2 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kitten 🐱
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome176 · 0.00% win
tun tun tun pizhur · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.