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GHOST TOWER πŸ‘» [GHOST TOWER] (LARGE UPDATE!)

GHOST TOWER πŸ‘» [GHOST TOWER] (LARGE UPDATE!)

A Roblox experience owned by to3s studio.

ObbyENTowerParkourHorror Theme

GHOST TOWER πŸ‘» [GHOST TOWER] (LARGE UPDATE!) is an obby experience created on 2023-04-02. The game has accumulated 1,931,595 lifetime visits and 1,863 favorites. Currently, zero players are active. The title holds a 46% like percentage. Tags include Jumbin Tower, Tower, Jump Map, Jumbin, Parkour, Obby, and Pakour.

Description (written by the developer; not a statement by this register)

Can you clear the tower from the ghosts? πŸ‘» If you can't clear it, the ghost will approach you Don't be afraid, find the lights and move upwards. πŸ‘ Tags: Jumbin Tower, Tower, Jump Map, Jumbin, Parkour TAG: GHOST TOWER Tower, Obby, Pakour

Last updated by the developer 1 Mar 2026, 07:58 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
1,931,595
lifetime visits
46%
liked (306 πŸ‘ / 360 πŸ‘Ž)
1,859
favourites (1.0 per 1k visits)
2 April 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Nightvision
100,000 R$
HeadAdmin
5,000 R$
Mod
1,500 R$
Admin
1,500 R$
Rainbow Magic Carpet
500 R$
퓨전코일 (버그)
175 R$
Flashlight
100 R$
Gravity Coil
95 R$
Speed Coil
75 R$
Lantern
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,063,522 Β· 100.0% win
CLEAR! Β· progression527 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.