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Kick Mayhem

Kick Mayhem

A Roblox experience owned by Nasky's Studios.

Fighting & PvPENcombatclassesaction

Description (written by the developer; not a statement by this register)

PROJECT DISCONTINUED. [✨] A game where you have to kick to beat your enemies! have fun with many different classes and skills! [📣] We're constantly updating the game with new classes / features ! like and favorite the game for more upcoming updates :) [❗] Shutdown = Update / Important bug fixes Version: v2.0

Last updated by the developer 31 Dec 2025, 15:28 UTC.

0
playing (measured 11 Aug 2026, 01:04 UTC)
37,454
lifetime visits
78%
liked (114 👍 / 32 👎)
292
favourites (7.8 per 1k visits)
2 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divinity [Class]
499 R$
2X POINTS
199 R$
Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other4,082 · 0.00% win
25 KILLS · progression1,160 · 0.00% win
Winner · other880 · 0.00% win
50 KILLS · progression607 · 0.00% win
The best baller · other556 · 0.00% win
100 KILLS · progression281 · 0.00% win
Behold The Wizard · other151 · 0.00% win
On the heights · progression135 · 0.00% win
Spirit Order · other110 · 0.00% win
Deep Sky · other39 · 0.00% win
Devour. · other28 · 0.00% win
500 KILLS · progression27 · 0.00% win
1000 KILLS · progression6 · 0.00% win
Donor · other4 · 0.00% win
Infection. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.