π€Don't Make The Rock Angry
A Roblox experience owned by Fun-Tastic Games.
MinigamesENcelebrity_ipminigameprank
π€Don't Make The Rock Angry is a minigames experience created on 2023-04-02. It has accumulated 36,067,432 lifetime visits and 41,329 favorites. Currently, 2 players are active. The experience holds a 71% like percentage. These metrics reflect its engagement within the Roblox platform's data index.
Description (written by the developer; not a statement by this register)
π Join the group for group daily reward! π Codes: release, therock, angry Have you ever dared to make The Rock angry?π€ I recommend you don't do that! This is your only rule! What will happen if you break the rule? What chaos can it cause? Let's find out... - π‘ Don't Make The Rock Angry - π° Collect Coins - πββοΈ Win Or Survive The Minigames - 𧨠Buy Pranks To Disturb Other Players Or Friends - π οΈ Buy Gear To Help You In Game - β° The Longer You Play The More Coins You Earn - π Play With Friends To Multiply Your Coins - π Be In The Leaderboards - β¨ And Much More! π(RECENT UPDATE!) [01/21] βοΈ We always update the game frequently, make sure to check often so you don't miss something. Tags(Ignore): Dont Press The Button Piggy Albert Toilet Adopt Me Jailbreak Mad obby FNAF free fort codes Roblox Arsenal all gear skibidi admin Flamingo Minecraft boss baby horror scary Tycoon Simulator A B C Bloxburg UGC rp roleplay
Last updated by the developer 13 Jan 2026, 16:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.