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Sword Swing Simulator ⚔️

Sword Swing Simulator ⚔️

A Roblox experience owned by Sword Swing Simulator.

SimulatorENSword CombatPet CollectionPvP

Sword Swing Simulator ⚔️ is a simulator experience created on 2023-04-02. It has 11,323,713 lifetime visits and 393,750 favorites. The game holds a 95% like percentage. Currently, one user is playing. The title includes sword combat and pet collection mechanics within its genre classification.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Swing Simulator! 👍👍 LIKE THE GAME FOR REWARDS 👍👍 👑 Kill dummies with swords! ⛩️ Explore new zones! 🏆 Collect wins to buy new stuff! 🥚 Open eggs to get rare pets! ⚔️ Buy new swords to do more damage! 💀 Fight for wins in our PvP Zone! 💪 Invite your friends and receive strength multipliers! ✨ Premium players get +10% strength and +10% wins! Tags: Fighting, Simulator, Action, Clicker Simulator, Collector Simulator, Sword Simulator, Defense Simulator, Swing Simulator, PvP Simulator, Ninja Simulator, Samurai Simulator, Superhero Simulator 🧡 Made by JCL

Last updated by the developer 18 Aug 2025, 13:06 UTC.

1
playing (measured 10 Aug 2026, 15:46 UTC)
11,323,713
lifetime visits
95%
liked (20,058 👍 / 1,135 👎)
393,728
favourites (34.8 per 1k visits)
2 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Luck
1,400 R$
Galaxy Battle Axe
1,200 R$
+8 Pet Equip
800 R$
2x Void Speed
700 R$
2x Luck
700 R$
2x Wins
500 R$
Triple Open
420 R$
2x Strength
400 R$
+5 Void Slots
400 R$
+50 Pet Slots
400 R$
+4 Pet Equip
240 R$
Fast Swing Speed
200 R$
Auto Open
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,158,332 · 0.00% win
First Win! · progression4,390,291 · 0.00% win
10 Wins!2,671,087 · 0.00% win
1k Strength! · progression2,509,840 · 0.00% win
Desert Zone! · progression2,350,580 · 0.00% win
100 Wins! · progression988,475 · 0.00% win
Your First Egg! · collection858,647 · 0.00% win
Samurai Zone! · progression722,442 · 0.00% win
100k Strength! · progression650,744 · 0.00% win
1M Strength! · progression323,892 · 0.00% win
1k Wins! · progression174,748 · 0.00% win
Castle Zone! · progression148,634 · 0.00% win
100M Strength! · progression76,156 · 0.00% win
First Kill! · other71,057 · 0.00% win
Mushroom Zone! · progression70,426 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3295no change
23 Aug 2026, 19:3195no change
13 Aug 2026, 19:3095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.