Anime Training Simulator
A Roblox experience owned by LuoboCube.
SimulatorENNarutoSimulatorAnime
Anime Training Simulator is a simulator experience created on 2023-04-03. The game has accumulated 13,883,967 lifetime visits and 23,418 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience. The description outlines a narrative involving monsters and village protection, listing various redeemable codes and tags such as Adventure, Action, and RPG.
Description (written by the developer; not a statement by this register)
One day, 9 monsters invaded the village. As the guardian, find your friends, become stronger, fight against the monsters to protect the village! -Code 100 👍 : welcome -Code 300 👍 : NinjaStar -Code 1000 👍 : CoolDown -Code 3000 👍 : Beautiful -Code 5000 👍 : YYDS -Code 8000 👍 : noruto -Code 10K 👍 : Thanksforplaying ❤️New code: need 16K👍 ❤️ FREE VIP Server 👍 Please like and support us to update more content! Tags: Adventure, Action, Fight, RPG, Collector, Warrior, Hero, Naruto, Princess, Beauty, Treasure, Infinite
Last updated by the developer 4 Aug 2026, 09:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:31 | 93 | no change |
| 23 Aug 2026, 18:19 | 93 | no change |
| 13 Aug 2026, 18:18 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.