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Anime Training Simulator

Anime Training Simulator

A Roblox experience owned by LuoboCube.

SimulatorENNarutoSimulatorAnime

Anime Training Simulator is a simulator experience created on 2023-04-03. The game has accumulated 13,883,967 lifetime visits and 23,418 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience. The description outlines a narrative involving monsters and village protection, listing various redeemable codes and tags such as Adventure, Action, and RPG.

Description (written by the developer; not a statement by this register)

One day, 9 monsters invaded the village. As the guardian, find your friends, become stronger, fight against the monsters to protect the village! -Code 100 👍 : welcome -Code 300 👍 : NinjaStar -Code 1000 👍 : CoolDown -Code 3000 👍 : Beautiful -Code 5000 👍 : YYDS -Code 8000 👍 : noruto -Code 10K 👍 : Thanksforplaying ❤️New code: need 16K👍 ❤️ FREE VIP Server 👍 Please like and support us to update more content! Tags: Adventure, Action, Fight, RPG, Collector, Warrior, Hero, Naruto, Princess, Beauty, Treasure, Infinite

Last updated by the developer 4 Aug 2026, 09:16 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
13,883,967
lifetime visits
93%
liked (15,626 👍 / 1,223 👎)
23,414
favourites (1.7 per 1k visits)
3 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Attack
699 R$
Super Lucky
699 R$
Extra Skill +2
699 R$
Coins + 100%
599 R$
Extra 6 Pets
499 R$
Big storage
399 R$
Extra Skill +1
299 R$
Super Magnet
299 R$
Extra 3 Pets
199 R$
Lucky
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noob · welcome5,701,551 · 0.00% win
SandHero1,206,297 · 57.1% win
Bamboo Hero · other458,509 · 0.00% win
Sachima · other245,184 · 0.00% win
Lucky Star · other223,113 · 0.00% win
SeaHero · other152,443 · 0.00% win
killer · other107,785 · 0.00% win
killerslaughter · other1,394 · 0.00% win
Prince of the Devils · other54 · 0.00% win
The Road to Success · progression3 · 0.00% win
Weapon Legend · collection0 · 0.00% win
The Road of Veterans · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3193no change
23 Aug 2026, 18:1993no change
13 Aug 2026, 18:1893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.