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Eat Color Blocks Simulator

Eat Color Blocks Simulator

A Roblox experience owned by AE Minigames.

SimulatorENsimulatorgrowth mechanicleaderboard competition

Eat Color Blocks Simulator is a simulator experience created on 2023-04-03. The game has recorded 24,635,661 lifetime visits and 1,551,691 favorites. It holds an 89% like percentage. Currently, zero users are playing. The experience focuses on growing by consuming smaller blocks and players to reach the top of the leaderboard.

Description (written by the developer; not a statement by this register)

Eat your friends and grow to be the biggest in Eat Color Blocks Simulator! How to play: 1. Eat smaller blocks to grow. 🏃‍ 2. Eat players smaller than you ⚔️ 2. Your size resets when you leave or you get eaten! 💀 4. Be the biggest for the #1 spot on the leaderboard! 🏆 Roblox Premium Benefits: +10% Speed and Size! Join "AE Minigames" to unlock the daily group rewards! https://www.roblox.com/groups/16064887/AE-Minigames Leave a like if you enjoyed the game! You can give us feedback and report bugs on our community wall.

Last updated by the developer 4 Jul 2025, 16:22 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
24,635,661
lifetime visits
89%
liked (11,446 👍 / 1,412 👎)
1,551,558
favourites (63.0 per 1k visits)
3 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
299 R$
2x Size
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,901,408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1989no change
23 Aug 2026, 16:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.