Survive The Zombie Apocalypse In BrookHaven (UPD!)
A Roblox experience owned by GOLDEN CLUB (VAULT & MAIN GROUP).
SurvivalENzombie survivalBrookhavensandbox
Description (written by the developer; not a statement by this register)
A neat little zombie game i made in like 2 hours where you gotta survive a zombie apocalypse in the BrookHaven Map - - -Update 0.2 This new update taken the most time so far! SO much NEW things in this update! Props around the map! A new SECRET vehicle near the school! And finally a helicopter!!! - -Update 0.3 Quite a small update, added a few changes, a trap near the barn, a few more zombie spawners, more ramps to jump onto buildings with ur car. Some working doors on the back of some shops, a regen script so the servers arent a mess (regens every 20 minutes) and finally another scaffolding thing to mess around with, located near the school - -Update 0.4 Small Update again, added more Props around the map, fixed some bugs, added a server timer so you can see when the server restarts. Added TWO badges to the game, uh what else, oh yeah I removed the helicopter due to it being broken thats about it! Hope you enjoy this new update!
Last updated by the developer 8 Apr 2023, 19:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 19:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.