Zombie Business Simulator
A Roblox experience owned by Zero One And Two.
TycoonENTycoonZombie Catchers IPHarpoon Mechanic
Zombie Business Simulator is a tycoon experience created on April 4, 2023. The game has accumulated 14,786,819 lifetime visits and 35,394 favorites. It maintains an 85% like percentage. Currently, zero players are active. The description outlines mechanics involving zombie catching, juice production, and shop upgrades across multiple planets.
Description (written by the developer; not a statement by this register)
Time to catch some zombies! Improve your tycoon, open new planets and upgrade your harpoon. Try to be the best zombie catcher in the world. 💪 If the servers get shutdown it is mean that game is updated. Update log: - Aliens! - New UGC - Bug fixes Gameplay: Press F to use hoverboard How to play: - Buy buttons to make your shop better. - Catch zombies and put them in to wheels. - Get juices from zombies and sell them. - Be the best shop in the world. Some gameplay tips: - Darker zombies will make more juice - You can click to a shelf to put the juice back - You can leave a feedback in game menu. - This game is inspired by the mobile game "Zombie Catchers".
Last updated by the developer 12 Nov 2024, 10:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:53 | 85 | no change |
| 13 Aug 2026, 17:51 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.