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Zombie Business Simulator

Zombie Business Simulator

A Roblox experience owned by Zero One And Two.

TycoonENTycoonZombie Catchers IPHarpoon Mechanic

Zombie Business Simulator is a tycoon experience created on April 4, 2023. The game has accumulated 14,786,819 lifetime visits and 35,394 favorites. It maintains an 85% like percentage. Currently, zero players are active. The description outlines mechanics involving zombie catching, juice production, and shop upgrades across multiple planets.

Description (written by the developer; not a statement by this register)

Time to catch some zombies! Improve your tycoon, open new planets and upgrade your harpoon. Try to be the best zombie catcher in the world. 💪 If the servers get shutdown it is mean that game is updated. Update log: - Aliens! - New UGC - Bug fixes Gameplay: Press F to use hoverboard How to play: - Buy buttons to make your shop better. - Catch zombies and put them in to wheels. - Get juices from zombies and sell them. - Be the best shop in the world. Some gameplay tips: - Darker zombies will make more juice - You can click to a shelf to put the juice back - You can leave a feedback in game menu. - This game is inspired by the mobile game "Zombie Catchers".

Last updated by the developer 12 Nov 2024, 10:31 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
14,786,819
lifetime visits
85%
liked (29,188 👍 / 4,953 👎)
35,391
favourites (2.4 per 1k visits)
4 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Harpoon
249 R$
Elite
199 R$
Upgrader-Max
179 R$
2X Chance
109 R$
Ultra Hoverboard
99 R$
More Equip
99 R$
Turbo Drone
89 R$
Seller-Max
79 R$
2X Popularity
69 R$
More Inventory
59 R$
Auto Open
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing · welcome4,529,639 · 0.00% win
You finished the tutorial · welcome3,411,941 · 0.00% win
Revamp 1 · other624,504 · 0.00% win
Revamp 2 · other228,547 · 0.00% win
Revamp 3 · other74,579 · 0.00% win
Revamp 4 · other22,116 · 0.00% win
You caught a Gold King Zombie! · collection148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5385no change
13 Aug 2026, 17:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.