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PM 6:06 - Fallen (Cluster lIl)

PM 6:06 - Fallen (Cluster lIl)

A Roblox experience owned by Sai's Games.

HorrorENhorrorfandomejumpscare

Description (written by the developer; not a statement by this register)

WARNING: FLASHING LIGHTS The PM 6:06 fangame where you fall into the hole Cluster III is complete after all these years... 👽👽👽 (it took me 72 years) Pillars Mini-Update - Forgot to mention this, but the Ichor Sword got updated. - Removed Jamal. - Updated Pillars to have its own music. - The code is no longer required to beat Pillars; it will be used for something else. Since that something else isn't done yet, a special surprise has been left behind the code gate. Send feedback and suggestions in the game's forum post, the group's community, the group's server, or the native experience feedback system! original game: https://www.roblox.com/games/6033508889/PM-6-06

Last updated by the developer 29 Jul 2026, 01:45 UTC.

0
playing (measured 12 Aug 2026, 07:38 UTC)
14,225
lifetime visits
90%
liked (37 👍 / 4 👎)
30
favourites (2.1 per 1k visits)
6 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sublevel A · progression228 · 0.00% win
Sublevel B · progression191 · 0.00% win
Underneath · secret176 · 0.00% win
Sublevel C · progression139 · 0.00% win
Sublevel F · progression137 · 0.00% win
Sublevel G · progression120 · 0.00% win
Sublevel D · progression111 · 0.00% win
Sublevel H · progression110 · 0.00% win
Sublevel I · progression110 · 0.00% win
Sublevel M · progression107 · 0.00% win
Sublevel E · progression98 · 0.00% win
Sublevel J · progression89 · 0.00% win
Sublevel K · progression80 · 0.00% win
Sublevel L · progression79 · 0.00% win
Sublevel N · progression74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.