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Cool Rarities! (UPDATE!)

Cool Rarities! (UPDATE!)

A Roblox experience owned by Robloxcutter Team Studios.

SimulatorENrarity-based progressionleaderboardsrebirth mechanics

Cool Rarities! (UPDATE!) is a simulator experience created on 2023-04-06. It has accumulated 3,985,097 lifetime visits and 7,065 favorites. Currently, 59 users are playing. The game holds a 91% like percentage. Features include rarity collection, luck multipliers, rebirths, and leaderboards.

Description (written by the developer; not a statement by this register)

In Cool Rarities: 🍀Get Rarity! ❌Farm Luck Multiplier! 🔄Rebirth 🏆Compete with other players in the leaderboards! UPDATE LOG: 1650 New Rarities! Base Luck World! Ascensions! Bugfixes! Runes! Join the group: https://www.roblox.com/groups/8856651/Robloxcutter-Team-Studios#!/about 👍Thumbs up and favorite the game for more updates!👍

Last updated by the developer 10 Aug 2026, 14:15 UTC.

59
playing (measured 10 Aug 2026, 15:05 UTC)
3,985,097
lifetime visits
91%
liked (7,414 👍 / 774 👎)
7,812
favourites (2.0 per 1k visits)
6 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0562first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPERHERO
2,499 R$
ELITE
999 R$
Coin Master
399 R$
+1 Rune Bulk!
399 R$
VIP
399 R$
x3 Clovers!
249 R$
Auto Roll!
249 R$
Auto Rebirth!
249 R$
2x Coins
199 R$
3x RP
169 R$
2x Roll Speed [Rarity only]
129 R$
Custom Nametag!
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome739,447 · 70.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3591+1
13 Oct 2026, 03:3390no change
3 Oct 2026, 03:3390-1
23 Sept 2026, 03:3291no change
13 Sept 2026, 03:3191no change
3 Sept 2026, 03:3091no change
24 Aug 2026, 03:2491no change
14 Aug 2026, 03:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.