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Cool Rarities! (UPDATE!)

Cool Rarities! (UPDATE!)

A Roblox experience owned by Robloxcutter Team Studios.

SimulatorENrarity-based progressionleaderboardsrebirth mechanics

Cool Rarities! (UPDATE!) is a simulator experience created on 2023-04-06. It has accumulated 3,985,097 lifetime visits and 7,065 favorites. Currently, 59 users are playing. The game holds a 91% like percentage. Features include rarity collection, luck multipliers, rebirths, and leaderboards.

Description (written by the developer; not a statement by this register)

In Cool Rarities: 🍀Get Rarity! ❌Farm Luck Multiplier! 🔄Rebirth 🏆Compete with other players in the leaderboards! UPDATE LOG: 1650 New Rarities! Base Luck World! Ascensions! Bugfixes! Runes! Join the group: https://www.roblox.com/groups/8856651/Robloxcutter-Team-Studios#!/about 👍Thumbs up and favorite the game for more updates!👍

Last updated by the developer 10 Aug 2026, 14:15 UTC.

59
playing (measured 10 Aug 2026, 15:05 UTC)
3,985,097
lifetime visits
91%
liked (7,122 👍 / 747 👎)
7,149
favourites (1.8 per 1k visits)
6 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0562first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPERHERO
2,499 R$
ELITE
999 R$
Coin Master
399 R$
+1 Rune Bulk!
399 R$
VIP
399 R$
x3 Clovers!
249 R$
Auto Roll!
249 R$
Auto Rebirth!
249 R$
2x Coins
199 R$
3x RP
169 R$
2x Roll Speed [Rarity only]
129 R$
Custom Nametag!
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome695,228 · 93.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2491no change
14 Aug 2026, 03:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.