Cookie Clash! 🍪 [New Generators✨]
A Roblox experience owned by BlockGame Development.
Tower defenseENtower defenseresource managementpvp
Cookie Clash! 🍪 [New Generators✨] is a tower-defense experience created on 2023-04-06. The game has recorded 552,103 lifetime visits and 1,556 favorites. It maintains a 95% like percentage. Currently, zero players are active. The experience involves building towers, mining cookies, and defending structures against other players.
Description (written by the developer; not a statement by this register)
» Tutorial « 🧱 First one to finish building the tower wins! 🍪 Mine cookies in the center! 🔧 Buy Cookie Machines to produce more cookies! 🔨 Give Cookies to the builder to build your tower 🤺 Defend your tower! Other players can destroy it! 🔫 Get cool Items by breaking Luckyblocks! [Lucky Block Modifier] 👑 Win by completing the tower first! » Controls « [Shift] - Sprint [E] - Toggle inventory [Q] - Drop item [F] - Interact [Ctrl] - Shift lock [R] - Emote » Information « 🛑 This game is still in development! Expect bugs and balance changes! 📫 Join our Communications Server for updates regarding the game. 📩 We greatly appreciate feedback! Please don't hesitate to send us some! 🎲 Give us feedback on our console and mobile support! 💜 This game is inspired by the GommeHD Network. 💚a BlockGame Production💚
Last updated by the developer 16 May 2026, 16:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:22 | 96 | +1 |
| 14 Aug 2026, 20:20 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.