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Cookie Clash! 🍪 [New Generators✨]

Cookie Clash! 🍪 [New Generators✨]

A Roblox experience owned by BlockGame Development.

Tower defenseENtower defenseresource managementpvp

Cookie Clash! 🍪 [New Generators✨] is a tower-defense experience created on 2023-04-06. The game has recorded 552,103 lifetime visits and 1,556 favorites. It maintains a 95% like percentage. Currently, zero players are active. The experience involves building towers, mining cookies, and defending structures against other players.

Description (written by the developer; not a statement by this register)

» Tutorial « 🧱 First one to finish building the tower wins! 🍪 Mine cookies in the center! 🔧 Buy Cookie Machines to produce more cookies! 🔨 Give Cookies to the builder to build your tower 🤺 Defend your tower! Other players can destroy it! 🔫 Get cool Items by breaking Luckyblocks! [Lucky Block Modifier] 👑 Win by completing the tower first! » Controls « [Shift] - Sprint [E] - Toggle inventory [Q] - Drop item [F] - Interact [Ctrl] - Shift lock [R] - Emote » Information « 🛑 This game is still in development! Expect bugs and balance changes! 📫 Join our Communications Server for updates regarding the game. 📩 We greatly appreciate feedback! Please don't hesitate to send us some! 🎲 Give us feedback on our console and mobile support! 💜 This game is inspired by the GommeHD Network. 💚a BlockGame Production💚

Last updated by the developer 16 May 2026, 16:31 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
552,103
lifetime visits
96%
liked (2,811 👍 / 132 👎)
1,555
favourites (2.8 per 1k visits)
6 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🥇Season Pass
499 R$
💲 VIP
199 R$
✨Teamplayer
99 R$
📮 x2 votes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Industrialization 🚧 · other73,321 · 0.00% win
Winner Mindset 💪 · other17,453 · 0.00% win
Get off ma lawn 🔫 · other9,678 · 0.00% win
Overkill · other2,128 · 0.00% win
Absolute Gigachad 🦾 · other1,646 · 0.00% win
Heavy Industrialization · other82 · 0.00% win
Stonks! · other60 · 0.00% win
Sweat and tears ✨ · other31 · 0.00% win
Rich · other18 · 0.00% win
Parkour Civilisation Level 500 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.514 August 2026 — 95 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:2296+1
14 Aug 2026, 20:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.