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Car Thief Simulator [Obby]

Car Thief Simulator [Obby]

A Roblox experience owned by Quak Games.

AdventureENstealthheistparkour

Description (written by the developer; not a statement by this register)

You face your hardest chalenge yet - to steal every car in robloxia. Your plan is to steal every car in robloxia to become the greatest and wealthiest robloxian car owner in robloxia! Except there is a problem. The city you're in is very.. well not very looked - after. But then there is larry the hospital worker. He is very rich and owns alot of expensive cars so you try- NO NOT TRY YOU WILL rob him the most. Oh and also, the only thing wrong with Larry's house is that his driveway has a path where it is supposed to be empty and his garage door buttons are on the outside - but that is NOTHING. Oh, and also the bit about the garage door buttons helps us with our robberys! Good luck! - Your friends, Fyre & Frog. [Game in progress]

Last updated by the developer 22 Apr 2023, 01:10 UTC.

0
playing (measured 21 Aug 2026, 23:30 UTC)
427
lifetime visits
86%
liked (6 👍 / 1 👎)
0
favourites
6 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HeadAdmin
2,349 R$
Demon
2,349 R$
Admin
999 R$
Donation
500 R$
Mod
399 R$
Donation
250 R$
Donation
100 R$
VIP
79 R$
Donation
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.