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Experimental Roleplay

Experimental Roleplay

A Roblox experience owned by Experimental Roleplay.

RoleplayENbiochemical experimentationsecurity enforcementrebellion

Description (written by the developer; not a statement by this register)

🧪 Welcome to the Epsilon Research Institute A classified, high-security facility dedicated to advanced biochemical experimentation. 🧑‍🔬 Conduct dangerous experiments as a Researcher 🔪 Live as a Test Subject, obey… or start a rebellion 🔫 Enforce order as Security and contain the chaos Join our group to become a Researcher: https://www.roblox.com/communities/17301415/Experimental-Roleplay 🔨 This game is currently in development, expect frequent updates! ⭐ Like & favorite to support the project and stay tuned!

Last updated by the developer 8 Aug 2026, 03:56 UTC.

19
playing (measured 10 Aug 2026, 20:31 UTC)
193,613
lifetime visits
71%
liked (923 👍 / 380 👎)
5,987
favourites (30.9 per 1k visits)
7 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🕴️Intelligence Agency
250 R$
🔪 Stolen Knife
175 R$
🪽Athletic Stamina
150 R$
💳 Stolen Keycard
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined during Alpha! · welcome114,452 · 100.0% win
Get Quarantined · other1,110 · 8.4% win
Administration Visit · other789 · 0.00% win
Escape the Facility · progression209 · 0.00% win
Synthesize a Chemical · other159 · 4.2% win
Witness NO-20 · other153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:1671no change
15 Aug 2026, 05:1571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.