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PM 6:06 - Fluctuation

PM 6:06 - Fluctuation

A Roblox experience owned by evil gato corporate.

HorrorENPM 6:06fangamehorror

Description (written by the developer; not a statement by this register)

i reconsidered this game is discontinued and will no longer be receiving official updates (or bugfixes, for that matter) also someone tell me who copied the title and made a game out of it Welcome to Fluctuation. This is a PM 6:06 fangame, and is also inspired by PMPlus, PM 6:06 Gamma & PM 6:06:06.606 All credits for the original game go to Smiling_Winner and Cheese127. In this game, your path shall guide you through a series of sublevels, each presenting a spectrum of challenges ranging from effortless ease to perplexingly formidable. May fortune favor you on your journey!

Last updated by the developer 10 Dec 2025, 18:35 UTC.

0
playing (measured 12 Aug 2026, 17:05 UTC)
9,376
lifetime visits
76%
liked (42 👍 / 13 👎)
88
favourites (9.4 per 1k visits)
8 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcoming · welcome813 · 0.00% win
FIERCENESS · other16 · 0.00% win
VEXATIOUSNESS · other5 · 0.00% win
Perihelion · other4 · 0.00% win
Why... · other4 · 0.00% win
Abandonment · progression2 · 0.00% win
Have your feet grown tired yet? · other1 · 0.00% win
DEFILEMENT · other0 · 0.00% win
ԼԱԿՈՒՆԱ · other0 · 0.00% win
Castle of Smiles · other0 · 0.00% win
Eyesoreful Tribulation · secret0 · 0.00% win
VASTNESS · secret0 · 0.00% win
BEWILDERNESS · other0 · 0.00% win
MANIFOLDNESS · other0 · 0.00% win
ADVANCEMENT · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.