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[RELEASE πŸŽ‰πŸ€―] +1 Jump Power Per Second!

[RELEASE πŸŽ‰πŸ€―] +1 Jump Power Per Second!

A Roblox experience owned by Crimson Productions..

SimulatorENincrementalobbyjump power

Description (written by the developer; not a statement by this register)

+1 Jump Power Per Second is a game where the objective is to see how high you can jump. You start at 0, but Your jump power increases by 1 every second. This means that the longer you play, the higher you'll be able to jump. Reach the skies!☁️ !🚨If You Purchased A Gamepass You Need To Rejoin The Game🚨! πŸŽ‰ NEW CODE: RELEASE (1 Win) πŸ€” What's New? - Check The Update Board πŸ‘ 4 Obbies - Noob, Pro, Hacker, God (God Will Take Teamwork To Beat) Like And Favorite The Game! πŸ‘β­ At 10 Likes Something Will Happen πŸ‘€

Last updated by the developer 16 Apr 2023, 17:19 UTC.

0
playing (measured 14 Aug 2026, 20:05 UTC)
204
lifetime visits
60%
liked (3 πŸ‘ / 2 πŸ‘Ž)
2
favourites (9.8 per 1k visits)
9 April 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mod Commands!
1,000 R$
VIP
500 R$
Rainbow Carpet
500 R$
Gravity Coil!
100 R$
Grappling Hook
75 R$
[CHEAP] Speed Coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat The Noob Obby! Β· progression44 Β· 0.00% win
Beat The Pro Obby Β· progression18 Β· 0.00% win
Beat The Hacker Obby! Β· progression11 Β· 0.00% win
Meet The Owner (BasicallyCrxmson) Β· other6 Β· 0.00% win
Beat The Hardest Obby, For Now... Β· progression2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.