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Obby but you only see from above

Obby but you only see from above

A Roblox experience owned by Innovative Obbies.

ObbyENtop-down viewdifficulty chartparkour

Description (written by the developer; not a statement by this register)

🌟In this difficulty chart obby, your camera is stuck above your character. That means you can only see yourself from above, from a top view.🌟 🔴There are 9 difficulties in this obby, There is Effortless, Easy, Medium, Difficult, Hard, Challenging, Insane, Master and GOD. 💀Press R to reset. 🙏The GOD level isnt out yet, we are currently working on this level. 💸You can donate inside the game to support this fun project if you wish to. 👍Thumbs up the game and ⭐Favorite if you enjoyed! Tags: difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme god wraparound wallhop DCO TOH stages rage obby obstacles parkour obby Difficulty Chart Obby Jump tower top camera view above high

Last updated by the developer 28 Jan 2026, 18:08 UTC.

0
playing (measured 15 Aug 2026, 08:19 UTC)
10,200
lifetime visits
73%
liked (19 👍 / 7 👎)
15
favourites (1.5 per 1k visits)
9 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Carpet
249 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
49 R$
BoomBox
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome385 · 0.00% win
Bens Duck! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.