Anime Fight Next Generations
A Roblox experience owned by Mark-3.
Fighting & PvPENanimesimulatorfighting
Anime Fight Next Generations is a fighting-pvp experience created on 2023-04-09. The game has recorded 1,554,099 lifetime visits and 14,783 favorites. Currently, zero users are playing. The title maintains a 97% like percentage based on user feedback metrics.
Description (written by the developer; not a statement by this register)
🎮 Anime Fight Next Generations Simulator 🥊 🌐Use the code : 40KLIKES 🌟Current Like Goal: 50K! Help us reach our target and unlock a new secret code!🎯💥 💥Welcome to the world full of action and anime powers!🌟⚔️💥 ⚔️Get ready for an exciting experience where training is the key to becoming stronger! 🔓Unlock incredible powers by completing quests and facing epic challenges!🗝️🎯 💪Engage in thrilling battles against other players and showcase your skill and strategy!⚔️🔥 🎮Conquer electrifying fights and become the most powerful fighter in the anime universe!💥💫🥇 🌟Jump into the game now and unleash your true power!💪🎮 🌟Join our in-game group to share tips, strategies, and make new friends!👥 🌐Premium players enjoy an exclusive bonus! Take advantage of a 10% increase in farming rates!💎💰 Metadata: Anime, simulator, Anime fighting, Champions, Fighters, Weapon, Adventure, x
Last updated by the developer 11 May 2026, 21:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:17 | 97 | no change |
| 24 Aug 2026, 11:54 | 97 | no change |
| 14 Aug 2026, 11:53 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.