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you can NEVER ever complete this gamešŸŽ®ā­

A Roblox experience owned by Ceaseless Studios.

ObbyENobbyendlesspvp

Description (written by the developer; not a statement by this register)

⭐2x COIN EVENT NOW!⭐ YOU CAN NEVER EVER COMPLETE THIS GAME! a never ending obby, we promise you, you won't be able to complete it. NEW PVP SYSTEM COMING SOON! DOUBLE COINS EVENT! SPECIAL DISCOUNTS! -Special Items⭐ -Weekly Updates⭐ -Unlimited Stages⭐ -Player Level System⭐ -Player Suggestions⭐ Make sure to join our socials for updates and more! Join our group and receive the group badge! HOW FAR CAN YOU GO!?šŸ’Æ Update 1.2.0: -Fixed Bugs with "Easy Stages" -New Lobby! -Added new "Hard" Difficulty, 65 total stages. -Minor Gui changes -New Rotation: stages now go round and round! -Added more cool music tracks -Made Respawn Time Shorter -Added checkpoint button to go back to your last checkpoint without having to go through the entire obby again!

Last updated by the developer 7 Jun 2026, 01:26 UTC.

0
playing (measured 13 Aug 2026, 01:36 UTC)
2,932
lifetime visits
59%
liked (24 šŸ‘ / 17 šŸ‘Ž)
21
favourites (7.2 per 1k visits)
10 April 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 SPEED
250 R$
Player Trail - Blue!
200 R$
Gravity Coil
175 R$
Speed Coil
125 R$
Double Jump
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Ā· welcome2,243 Ā· 0.00% win
Reach 100,000 Distance Ā· progression2 Ā· 0.00% win
Join Group! Ā· social0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.