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[x3] Eat & Grow!

[x3] Eat & Grow!

A Roblox experience owned by DNPAP.

SurvivalENsurvivalmultiplayergrowth mechanic

Description (written by the developer; not a statement by this register)

v.1.0.3 🍴👥 Eat or Be Eaten 🍔🍟 is a fun, thrilling, while challenging Roblox game where you have to compete with other players and survive in a world full of tasty treats. 🍩 You can eat smaller food to increase your size and collect coins, but beware of bigger players! 😱 You can use coins to improve your abilities, such as speed, eating rate, mass gain, and coins gain. 💯 You can also use coins to purchase awesome skins, trails, and accessories to make your ball stand out. 😎🦖 With its intense gameplay and strategic elements, Eat or Be Eaten is a must-play for anyone who loves a good multiplayer battle! 🔥👀 Can you dominate the game and become the ultimate survivor? 🏆 Join now and find out! 🏀 Join our group, DNPAP, for extra coins multiplier and other in-game benefits! (Social Links) Game passes are now CHEAPER!

Last updated by the developer 22 May 2026, 10:33 UTC.

0
playing (measured 10 Aug 2026, 22:19 UTC)
26,528
lifetime visits
56%
liked (31 👍 / 24 👎)
80
favourites (3.0 per 1k visits)
10 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Mass
39 R$
Double Coins
39 R$
VIP [ON SALE]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome20,238
Meet a Dev! · social7

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.