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Blender Default Scene Hangout

Blender Default Scene Hangout

A Roblox experience owned by BioRain Corp.

Social & hangoutENhangoutsocialavatar customization

Description (written by the developer; not a statement by this register)

🕺| Welcome to Blender Default Scene Hangout In here you can hangout & meet your new friends! 🔨| UPDATES - Korblox & Headless commands /korblox /headless - VC is enabled now! - Boombox gamepass! - Avatar Editor Menu! 💳| Credits XDvalensDX - Owner/Founder Tags: Blender Default Scene Hangout, Hangout, Vibe, Hugs, Simulator, Tycoon, Shower, Snow, Bathroom, Public, Friends, Flamingo, Public Bathroom Simulator, Simulator, Hangout, Vibe, Hugs, Simulator, Tycoon, Shower, Snow, Bathroom, Public, Friends, Flamingo, Rp, RolePlay, roleplay, baby, School, High School, Night, Tower Of Hell, prison, Welcome To Bloxburg, Catalog, Avatar, Editor, Animations, Korblox, Headless, hats,items,ragdoll, Voice, Chat, Donate, Pls, RP, Comedy, Premium, Spatial, Voice

Last updated by the developer 7 Aug 2023, 20:36 UTC.

0
playing (measured 11 Aug 2026, 04:16 UTC)
8,831
lifetime visits
54%
liked (15 👍 / 13 👎)
26
favourites (2.9 per 1k visits)
10 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Head Admin
750 R$
Admin
500 R$
OP Sword
100 R$
VIP
80 R$
Boombox
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OMG LOOK BLENDER DEFAULT SCENE · welcome1,548 · 0.00% win
OMG ITS HIM · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.