Punch Wall Speed Race
A Roblox experience owned by Neko Punch Studio.
SimulatorENwall-breakingstrength enhancementrebirth progression
Punch Wall Speed Race is a simulator experience created on April 10, 2023. The game has accumulated 3,329,513 lifetime visits and 5,671 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience. The description highlights mechanics involving punching bags, strength enhancement, and rebirth systems to unlock new areas and ranks.
Description (written by the developer; not a statement by this register)
UPDATE EVERY SATURDAY! TRADE UPDATE AT 5,000 LIKES! 😉New Code At 5,000 Likes! Follow and Like NOW! How many walls can you break in one punch? Use Code: BREAKNOOB 🔈1000Likes Code:"1KLIKES" 🔈3000Likes Code:"3KLIKES" How To Play: 🥊 Hit the punching bags to become stronger 💨 More strength give more speed ⚡ Enhance your strength, fly farther, break more walls 👑 Attain new ranks by performing a rebirth. 🌐 Achieve rebirth in order to unlock new areas 🔔 Follow for game updates! 👍 Like the game for new worlds! 👥 Invite your friends and get a boost! 🔥 PREMIUM BENEFITS: +25% Punch Power, +20% Fly Speed! 📈Invite your friends and get a boost! Weekend Multiplier 2x Strength! Tags: Race,Super,Speed,Colorful,Punch, Wall, Obby, Parkour, Victory, Fight, Win,Simulator,Faster
Last updated by the developer 24 Mar 2025, 05:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.