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Limited Time Difficulty Chart Obby

Limited Time Difficulty Chart Obby

A Roblox experience owned by Skyrunner Studios.

ObbyENtime-limit mechanicrebirth systemdifficulty chart

Limited Time Difficulty Chart Obby is an obby experience created on 2023-04-11. It has recorded 627,697 lifetime visits, 1,103 favorites, and a 22% like percentage. Currently, zero users are playing. The game features ten difficulties with time limits and rebirth mechanics.

Description (written by the developer; not a statement by this register)

⏰ This difficulty chart obby has a time limit for each difficulty! If you run out of time, you have to restart the difficulty. Do you have the skills needed to reach the end? ⏳ If you need to go AFK, leave the game to pause the timer. When you rejoin, the timer will be back at where you left off. 🌟 There are 10 difficulties, each 10 stages long. You can choose to rebirth along the way to receive rebirth tokens which you can spend on items in the shop. 💀 Press 'R' to respawn or 'Y' if using a controller. 🔨 Built and scripted by TheManWithASillyName. [Tags] dco easy medium hard obby difficult rage parkour tower of hell toh jtoh coins rebirth tokens stages checkpoints trails halos wraparound ladder flick truss flick wall hop wallhop

Last updated by the developer 20 Jan 2025, 20:47 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
627,697
lifetime visits
22%
liked (494 👍 / 1,782 👎)
1,104
favourites (1.8 per 1k visits)
11 April 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
400 R$
VIP
250 R$
Fusion Coil
200 R$
Gravity Coil
150 R$
Speed Coil
100 R$
Double Coins
75 R$
Double Rebirth Tokens
75 R$
Boombox
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · other264,046 · 100.0% win
Very Easy · other228,253 · 100.0% win
Easy · other196,974 · 0.00% win
Medium · other141,017 · 100.0% win
Hard · other112,777 · 0.00% win
Difficult · other55,247 · 0.00% win
Challenging · other34,487 · 0.00% win
Intense · other18,505 · 0.00% win
Extreme · other8,442 · 0.00% win
Insane · other2,246 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2214 August 2026 — 22 % liked3 September 2026 — 22 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–23 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1822no change
14 Aug 2026, 19:1822first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.