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The Genesis Railway

The Genesis Railway

A Roblox experience owned by TeamGenesisRailway.

The Genesis Railway is a Roblox experience created on April 11, 2023. It has recorded 1,335,538 lifetime visits and 4,915 favorites. The title holds an 87 percent like percentage. Currently, zero players are active in the experience. No specific genre classification is assigned to this entry.

Last updated by the developer 7 Dec 2025, 23:16 UTC.

0
playing (measured 11 Aug 2026, 20:19 UTC)
1,335,538
lifetime visits
87%
liked (1,136 👍 / 176 👎)
4,917
favourites (3.7 per 1k visits)
11 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Genesis Railway · welcome336,773 · 48.8% win
Explore! · other181,104 · 29.3% win
Race! · other156,388 · 39.0% win
Played Thomas SNES Adventure · other113,907 · 19.5% win
Completed Let's go with Thomas · progression16,661 · 0.00% win
Completed Setting the Switches · progression7,729 · 0.00% win
Completed Thomas's Quiz · progression6,908 · 0.00% win
Completed The Sliding Puzzle · progression4,534 · 0.00% win
Completed Let's race Bertie · progression4,218 · 0.00% win
Completed Let's race Percy · progression4,102 · 0.00% win
Completed Let's go with Thomas Story 1/3 · progression3,755 · 0.00% win
Completed Let's go with Thomas Story 2/3 · progression3,324 · 0.00% win
Completed Fixing the Tracks · progression2,673 · 0.00% win
Completed The Jigsaw Puzzle · progression2,354 · 0.00% win
Completed Let's go with Thomas Story 3/3 · progression2,330 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.