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Easy Bubble Obby

Easy Bubble Obby

A Roblox experience owned by Games Group 100.

ObbyENobstacle courseplatformercasual

Easy Bubble Obby is an obby experience created on 2023-04-11. The game features 50 stages. It has accumulated 70,424,774 lifetime visits and 4,392,351 favorites. The like percentage is 79. Currently, zero players are active.

Description (written by the developer; not a statement by this register)

☁️ Welcome to Easy Bubble Obby, an awesome Easy Platformer Obby! ☁️ Like 👍 and favorite ⭐ if you liked the game! Stage Count: 50

Last updated by the developer 10 Aug 2025, 19:59 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
70,424,774
lifetime visits
79%
liked (4,991 👍 / 1,331 👎)
4,392,252
favourites (62.4 per 1k visits)
11 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Magic Carpet
399 R$
BAT Wings
349 R$
[OFFER] Flying Cloud
299 R$
Red Hyper Laser
299 R$
Slap Hand
199 R$
Grapple Hook
179 R$
Ultra Rainbow Coil (Speed + Jump)
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Tung Tung Morph
49 R$
Spider Man Morph!
49 R$
BoomBox
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome39,111,102 · 33.3% win
Reached Stage 10 · progression658,217 · 100.0% win
Reached Stage 20 · progression452,054 · 100.0% win
Reached Stage 30 · progression376,930 · 33.3% win
Reached Stage 40 · progression300,410 · 33.3% win
Reached Stage 50 · progression244,191 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4879no change
23 Aug 2026, 13:3879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.