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Fun Parkour Obby

Fun Parkour Obby

A Roblox experience owned by AAGroup3.

ObbyENobstacle courseplatformereasy difficulty

Fun Parkour Obby is an obby experience created on 2023-04-11. It has 39,026,911 lifetime visits and 2,187,067 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description notes 65 stages and mentions a premium boost feature. Tags include parkour and obstacle course.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Fun Parkour Obby, an awesome Easy Platformer Obby! 🌈 ✨PREMIUM PLAYERS GET A 50% BOOST! Like 👍 and favorite ⭐ if you liked the game! Stage Count: 65 JOIN THE GROUP: https://www.roblox.com/communities/17024534/AAGroup3#!/about Tags: Parkour, Obby, Hard, Obstacle Course, Obby Parkour, Obby, obby, fun, cool, super fun, hard

Last updated by the developer 15 Jun 2026, 16:12 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
39,026,911
lifetime visits
70%
liked (3,736 👍 / 1,582 👎)
2,187,036
favourites (56.0 per 1k visits)
11 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
399 R$
Laser Gun
399 R$
Steampunk Glove
399 R$
Jetpack
319 R$
Grapple Hook
239 R$
RPG
199 R$
Double Speed
99 R$
Double Jump
99 R$
Sword
99 R$
VIP
99 R$
Fusion Coil
49 R$
Sword
49 R$
Speed Coil
39 R$
Boombox
39 R$
Hoverboard
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome23,077,634 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7023 August 2026 — 70 % liked2 September 2026 — 70 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5370no change
23 Aug 2026, 14:4870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.