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ESCAPE ROBOT FACTORY! (Obby)

ESCAPE ROBOT FACTORY! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENrobot factoryparkourescape

ESCAPE ROBOT FACTORY! (Obby) is an obby experience created on 2023-04-11. The game has accumulated 7,227,266 lifetime visits and 7,730 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience. The description highlights an escape narrative involving robots and parkour elements.

Description (written by the developer; not a statement by this register)

The robot overlords are onto your little plan to save humanity, you are now public enemy ONE! Every robot is on the lookout for you and they have been tasked with eliminating you on-site...humanity is counting on you...if you fail...humans will be no more! 🤖 👍 Like the Game, if You Want More Escape Obby Adventures! 🤖 Escape the Robot Factory and Save all of Mankind! 😡 Don't Let the Evil Robots Catch You! ⭐ Beat your friend's time score and become #1 on the Leaderboards! 💖 DESTROY ALL HUMANS...I MEAN ROBOTS! 💖 Tags: Escape, Obby, Parkour, Story, Robot, Factory, AI

Last updated by the developer 21 Nov 2024, 15:36 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
7,227,266
lifetime visits
86%
liked (7,949 👍 / 1,320 👎)
7,733
favourites (1.1 per 1k visits)
11 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
799 R$
Jet Pack
499 R$
Zero Gravity
399 R$
Ban Hammer
350 R$
Gravity Gun
300 R$
Grapple Hook
200 R$
2X Jump Height
199 R$
Infinite Health
100 R$
2X Speed
99 R$
Insane Mode
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R0b0t · other3,938,044 · 100.0% win
playTime >= 5 · other2,051,787 · 50.9% win
playTime >= 15 · other890,963 · 21.8% win
3asy M0de · other733,857 · 29.1% win
D3feat3d · other733,798 · 29.1% win
ERROR_404 · other488,738 · 14.8% win
winTime <= 15 · progression380,753 · 14.8% win
playTime >= 30 · other225,575 · 7.3% win
H@rd · other119,158 · 0.00% win
playTime >= 45 · other82,515 · 7.3% win
winTime <= 10 · progression54,946 · 0.00% win
deathCount >= 100 · progression38,649 · 0.00% win
playTime >= 60 · other38,233 · 0.00% win
3asy 1st Person · other22,211 · 0.00% win
C0ll3ctor · collection8,552 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3886no change
13 Aug 2026, 22:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.