Club RAVEN
A Roblox experience owned by Oh Yeah Studios.
Social & hangoutENnightclubmusicsocial
Club RAVEN is a social-hangout experience created on 2017-10-12. The game has recorded 14,136,245 lifetime visits and 170,712 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The experience is based on a real-world dance club blueprint, featuring distinct downstairs and upstairs areas. Development has ceased due to platform music loading restrictions.
Description (written by the developer; not a statement by this register)
Club RAVEN had a good run, but Roblox no longer allows games to load music by ID, so club games aren't viable any more. If Roblox someday partners with a popular music streaming service, we'll bring RAVEN back, but for now, this game is not being maintained or updated. Thanks for your patronage! Built from the blueprints of a real-world dance club, Club RAVEN is Roblox's newest and most realistic nightclub experience downstairs, and Roblox's most wildly-unrealistic space disco upstairs! Tip: If your Glow Bands or UI aren't working, make sure your character has no Content Deleted clothing items on, these break the character appearance loading process. Built by: MalvaB Scripting & GFX by: EmilyBendsSpace Time wasted by: T_Bull7 QOTW: "i dont wanot to spend my robux just for VIP in one gmae." - Rick_Fly
Last updated by the developer 1 Mar 2023, 17:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:21 | 84 | no change |
| 13 Aug 2026, 18:07 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.