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Club RAVEN

Club RAVEN

A Roblox experience owned by Oh Yeah Studios.

Social & hangoutENnightclubmusicsocial

Club RAVEN is a social-hangout experience created on 2017-10-12. The game has recorded 14,136,245 lifetime visits and 170,712 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The experience is based on a real-world dance club blueprint, featuring distinct downstairs and upstairs areas. Development has ceased due to platform music loading restrictions.

Description (written by the developer; not a statement by this register)

Club RAVEN had a good run, but Roblox no longer allows games to load music by ID, so club games aren't viable any more. If Roblox someday partners with a popular music streaming service, we'll bring RAVEN back, but for now, this game is not being maintained or updated. Thanks for your patronage! Built from the blueprints of a real-world dance club, Club RAVEN is Roblox's newest and most realistic nightclub experience downstairs, and Roblox's most wildly-unrealistic space disco upstairs! Tip: If your Glow Bands or UI aren't working, make sure your character has no Content Deleted clothing items on, these break the character appearance loading process. Built by: MalvaB Scripting & GFX by: EmilyBendsSpace Time wasted by: T_Bull7 QOTW: "i dont wanot to spend my robux just for VIP in one gmae." - Rick_Fly

Last updated by the developer 1 Mar 2023, 17:50 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
14,136,245
lifetime visits
84%
liked (54,163 👍 / 10,001 👎)
170,694
favourites (12.1 per 1k visits)
12 October 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DanceMaster
400 R$
Glow Bands Pass
250 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met T_Bull7 · social127,536 · 0.00% win
Met EmilyBendsSpace · other74,979 · 0.00% win
Met MalvaB · social13,514 · 0.00% win
Jupiter Jump · other186 · 0.00% win
Level 50 · progression164 · 0.00% win
Level 100 · progression40 · 0.00% win
Level 200 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2184no change
13 Aug 2026, 18:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.