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[WIP] The Goatman

[WIP] The Goatman

A Roblox experience owned by Society of Dark Mysteries.

Social & hangoutENsocial deductionhorrorcryptozoology

Description (written by the developer; not a statement by this register)

"Of all of those who fill the nightmares of our folklore, none terrify more than the goat man, for it transforms unexpectedly from the familiar into horrors" Requires atleast 4 players to play. Social deduction game experience. Please leave a like 👍 to keep supporting my cryptozoological expeditions. [In heavy development - Expect things to be broken]

Last updated by the developer 20 Oct 2023, 22:01 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
77,145
lifetime visits
85%
liked (295 👍 / 54 👎)
1,307
favourites (16.9 per 1k visits)
11 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Goatman Chance
299 R$
Hunter Weapons
199 R$
Lantern
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GOATMAN · other4,315 · 0.00% win
HUMAN · other1,638 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 84 % liked14 September 2026 — 85 % liked15 August 202614 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 15:1785+1
15 Aug 2026, 13:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.