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Heroes Awakening

Heroes Awakening

A Roblox experience owned by Villain Inc.

Fighting & PvPENanime abilitiesraidsclans

Heroes Awakening is a fighting-pvp Roblox experience created on 2023-04-11. The title has accumulated 10,615,438 lifetime visits and 54,599 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The game features mechanics such as downsmashing, sprinting, and blocking. Players can access updates and codes through specific in-game interactions.

Description (written by the developer; not a statement by this register)

Welcome to Heroes Awakening! PRESS THE BUTTON ON TOP LEFT AND FOLLOW THE STEPS FOR A FREE UGC! Find the NPC for access to the new update! Controls: Hold Space To Downsmash CTRL - Sprint Q - Dash F - Block x2 Space - Double Jump B - Grip M - Menu 🎉UPDATES COMING🎉 The game is still in its early stages! Expect bugs and changes. You can rank up/prestige at the NPC next to School Building! Raids and Clans are in the menu! ✨New code at 65K likes!✨ CODES: 2RACESPINS2,CHRISTMASUPDATE,CHRISTMASCODE,50KLIKES,GROUP (Like and join group!) Current Abilities in the game: Exclusive: Pumpkin,Snow Current Awakenings: O4A,Cremation,Explosion,HIHH Legendary: Half-Ice Half-Heat, O4A , Explosion, Cremation, Overhaul , A4O Rare: Cement, Gravity, Decay, Erase , Hell Fire Uncommon: Ice, Air Propulsion , Electrification Common: Invisibility, Gigantification, Hardening, Hip Laser, Super Strength, Heal A special thanks to all the UGC creator's hats and accessories used!

Last updated by the developer 31 Dec 2025, 16:22 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
10,615,438
lifetime visits
92%
liked (67,234 👍 / 5,675 👎)
54,573
favourites (5.1 per 1k visits)
11 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ability Bag
1,870 R$
Double Luck
699 R$
Keep Mastery
699 R$
Auto Quest
450 R$
2X Mastery
399 R$
Auto Ability Roll
399 R$
2X Item Drop Chance
399 R$
Race Store
299 R$
Skip Roll
199 R$
Own Character
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,688,883 · 100.0% win
Legendary Player121,853 · 0.00% win
Alpha Tester · other92,066 · 0.00% win
Prestige Player · other28,780 · 0.00% win
To The Top · progression5,202 · 0.00% win
Future Tester · other1,794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0092no change
23 Aug 2026, 19:5392no change
13 Aug 2026, 19:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.