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🏁 RACES | Running Simulator

🏁 RACES | Running Simulator

A Roblox experience owned by Minded Productions.

RacingENrunning simulatorcharacter progressionmultiplayer racing

🏁 RACES | Running Simulator is a racing experience created on 2017-10-14. It has accumulated 10,498,945 lifetime visits and 114,865 favorites. The title holds a 72% like percentage. Currently, zero users are playing. The description indicates gameplay involves running, racing friends, and purchasing character trails with coins earned from races.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Racing/Running Simulator! πŸƒ Run around and do activities throughout the map, and you will become bigger and faster. You can race your friends at stations around the edges of the map. You win coins from races, which can be used to purchase trails for your character! [REJOIN IF SHUTDOWN] 🚨 Stats save on exit. [REJOIN if you purchase x2 Distance!]

Last updated by the developer 11 May 2019, 03:40 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
10,498,945
lifetime visits
72%
liked (21,465 πŸ‘ / 8,206 πŸ‘Ž)
114,863
favourites (10.9 per 1k visits)
14 October 2017
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Size!
400 R$
2x Distance!
200 R$
Rainbow Trail!
55 R$
Fire and Ice Trail!
45 R$
Pumpkin Trail!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met ServerMinded! Β· social162 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.