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KING'S CASTLE ESCAPE! (FIRST PERSON OBBY!)!

KING'S CASTLE ESCAPE! (FIRST PERSON OBBY!)!

A Roblox experience owned by Ethical Obbies.

ObbyENfirst-personmedievalcollectibles

KING'S CASTLE ESCAPE! (FIRST PERSON OBBY!)! is an obby experience created on 2023-04-12. It has recorded 2,618,845 lifetime visits and 3,018 favorites. The current player count is 0. The experience holds a 65% like percentage. It features 27 obstacles and two difficulty modes. Players can collect 10 crowns for rewards.

Description (written by the developer; not a statement by this register)

Use your cleverness to escape from King Henry and his not so vigilant guards! Don't worry, their lack of vigilance gives you a better chance of making a successful getaway! Your skills will be put to the test as you navigate through 27 challenging obstacles on your pathway to freedom. Once you beat the obby on easy mode why not challenge yourself to HARD MODE. It's filled with more obstacles and tricky traps to make your escape even more thrilling. Collect the 10 crowns hidden around the obby to get a special badge and King's Cat as a pet! Don't forget you can also spend troll coins! (Note: The obby is first person optimized so if you'd like to play in first person just simply zoom in!) Join the group for more obbies! https://www.roblox.com/groups/17405000

Last updated by the developer 7 Dec 2025, 08:30 UTC.

0
playing (measured 12 Aug 2026, 08:03 UTC)
2,618,845
lifetime visits
65%
liked (729 👍 / 390 👎)
3,019
favourites (1.2 per 1k visits)
12 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME! · welcome1,515,155 · 0.00% win
EASY MODE · other70,104 · 0.00% win
HARD MODE · progression19,090 · 0.00% win
EASY MODE - BEST TIME · other14,661 · 0.00% win
HARD MODE - BEST TIME · progression7,289 · 0.00% win
CROWN COLLECTOR · collection1,023 · 0.00% win
Professional Guard · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0665no change
14 Aug 2026, 07:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.