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Steal Time X [S6]

Steal Time X [S6]

A Roblox experience owned by arxy.town.

Fighting & PvPENsword fightingclan warfaretime stealing mechanic

Steal Time X [S6] is a fighting-pvp experience created on 2023-04-12. It has accumulated 4,171,843 lifetime visits and 15,732 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description highlights mechanics involving time theft, sword combat, and clan leadership.

Description (written by the developer; not a statement by this register)

UPDATE V2! Welcome to STX 👋 (A Steal Time From Others Game) 🔥 | Gain Time by staying outside the safezone to purchase new crates and new swords! 🗡️ | Over 70+ different swords, each including a special kill effect. Enjoy sword fighting! 👍 | For more updates, like the game and join the group! ⚔️ | Kill others to steal other's time! 👑 | Join or lead a clan! 🏆 | Become #1! 🌟 | LIKE AND FAVORITE THE GAME FOR MORE UPDATES & EVENTS! 💬 | Join the group for an additional +1 time gain! ❤️ 💬 | Community Invite: sittingsimulator (13+) Use code 'DIAMONDS' ❗ Exploiting of any kind is NOT allowed and WILL result in a ban. ❤️ Made by Arxy

Last updated by the developer 18 May 2026, 21:55 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
4,171,843
lifetime visits
88%
liked (9,163 👍 / 1,298 👎)
15,730
favourites (3.8 per 1k visits)
12 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
599 R$
+1 Time Gain
249 R$
Auto-Allowance [Settings]
199 R$
2x Bank Limit
179 R$
Colorful Time [Settings]
149 R$
Custom Sign
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to STX! · welcome696,828 · 36.4% win
Get 50 Time! [Tutorial] · other350,997 · 0.00% win
Kill 5 Players! [Tutorial] · progression156,039 · 0.00% win
Open a Crate! [Tutorial] · other89,154 · 0.00% win
Winter 23 · other79,556 · 0.00% win
Collect 3 Orbs! [Tutorial] · collection73,024 · 0.00% win
Level-up [Tutorial] · progression64,804 · 0.00% win
Valentine 24! · other48,141 · 0.00% win
Halloween 23 · other44,955 · 0.00% win
Easter 24 · other41,503 · 0.00% win
Finish the tutorial! · welcome36,181 · 0.00% win
Unbox a Legendary [Tutorial] · collection36,168 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0588no change
14 Aug 2026, 03:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.