Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ESCAPE EVIL DOLL HOUSE! (Obby)

ESCAPE EVIL DOLL HOUSE! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENhorror themeescape roommulti-ending

ESCAPE EVIL DOLL HOUSE! (Obby) is an obby experience created on 2023-04-13. It records 163 concurrent players, 109,533,736 lifetime visits, and 4,918,781 favorites. The title maintains an 88% like percentage. Tags include Escape, Obby, Parkour, Story, and Doll.

Description (written by the developer; not a statement by this register)

Darling the Doll invites you to play at her Doll House...but not everything is as pleasant as it may seem...Look for an escape...before it's too late! 😊 🤫Secret Update! Collect all 10 candies for a NEW ending!🎉 👍 Like the Game, if You Want More Escape Obby Adventures! 🏡 Escape the Evil Doll House! 😡 Don't Let the Evil Doll Catch You! ⭐ Beat your friend's time score and become #1 on the Leaderboards! 💖 She Wants to be Your Friend! 💖 Tags: Escape, Obby, Parkour, Story, Doll

Last updated by the developer 5 Dec 2024, 16:25 UTC.

92
playing (measured 22 Aug 2026, 06:50 UTC)
109,668,134
lifetime visits
88%
liked (101,837 👍 / 14,376 👎)
4,948,005
favourites (45.1 per 1k visits)
13 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9219414310 August 2026 — 194 players21 August 2026 — 155 players21 August 2026 — 192 players21 August 2026 — 169 players21 August 2026 — 157 players22 August 2026 — 186 players22 August 2026 — 190 players22 August 2026 — 155 players22 August 2026 — 136 players22 August 2026 — 147 players22 August 2026 — 109 players22 August 2026 — 92 players10 August 202622 August 2026
12 measurements spanning 12 days, net -102. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–209 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5092-17
22 Aug 2026, 05:50109-38
22 Aug 2026, 04:50147+11
22 Aug 2026, 03:50136-19
22 Aug 2026, 02:50155-35
22 Aug 2026, 01:50190+4
22 Aug 2026, 00:50186+29
21 Aug 2026, 23:50157-12
21 Aug 2026, 22:50169-23
21 Aug 2026, 21:50192+37
21 Aug 2026, 20:54155-39
10 Aug 2026, 14:04194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
799 R$
Jet Pack
499 R$
Zero Gravity
399 R$
Ban Hammer
350 R$
Gravity Gun
300 R$
Grapple Hook
200 R$
2X Jump Height
199 R$
Infinite Health
100 R$
2X Speed
99 R$
Insane Mode
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Toy · other46,803,160 · 100.0% win
Friend · social16,113,312 · 52.5% win
Bestie · social6,593,707 · 23.0% win
Playtime · other6,248,244 · 21.7% win
Bakugan! · other3,639,168 · 0.00% win
Monster Jam! · other3,639,145 · 0.00% win
Like Family · other2,116,848 · 7.9% win
Repetitions · other1,064,047 · 3.9% win
Hardly An Issue · other692,879 · 2.3% win
Hidden Pumpkin · secret413,059 · 4.8% win
Skipper · other202,874 · 0.60% win
Easy First Person · other134,446 · 0.40% win
I visited Singapore! · other112,900 · 0.00% win
PIÑATA · other30,524 · 0.00% win
Hard First Person · other24,773 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked21 August 20262 September 2026
13 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0888no change
23 Aug 2026, 13:0588no change
22 Aug 2026, 06:5088no change
22 Aug 2026, 05:5088no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.