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Legends of Rock

Legends of Rock

A Roblox experience owned by Epic Game Crew.

AdventureENhalloweenadventurestory-driven

Legends of Rock is an adventure experience created on 2017-10-14. It has accumulated 586,657 lifetime visits and 4,076 favorites. The game holds a 63% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Legends of Rock Halloween Special now out: https://www.roblox.com/games/7618931572/Legends-of-Rock-Halloween-Special Game By: Goldteakettle CheesySquirt RebJiggly Special Thanks to: One_Program BadtheBloxxer Luekee NopantsRBLX In a world where Rock's lifestyle is taken from him, Rock must overcome the sinister President and bring freedom from the now eradicated future.

Last updated by the developer 5 Oct 2025, 21:34 UTC.

0
playing (measured 11 Aug 2026, 03:31 UTC)
586,657
lifetime visits
63%
liked (2,584 👍 / 1,528 👎)
4,075
favourites (6.9 per 1k visits)
14 October 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
100 R$
Donations
16 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression35,480 · 0.00% win
Bad Ending · progression32,572 · 0.00% win
Funny Ending · progression17,076 · 0.00% win
True Ending · progression12,315 · 0.00% win
The Luminary Draggy · other10,672 · 0.00% win
The Legend Rock · other529 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.