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Get Heavy Simulator

Get Heavy Simulator

A Roblox experience owned by Hyper Production’s.

SimulatorENsimulatorpetsweight mechanic

Get Heavy Simulator is a simulator experience created on April 14, 2023. The game has recorded 6,795,810 lifetime visits and 490,466 favorites. It maintains a 96% like percentage. Currently, zero players are active in the experience. The title focuses on weight accumulation mechanics and pet collection within the simulator genre.

Description (written by the developer; not a statement by this register)

⭐Welcome to Get Heavy Simulator! 🐾Collect Tons Of Unique Pets! 🏋️‍♂️You Will Get Heavier Every Second! 🗿Collect Weights Around The Map To Become Extra Heavy! 🎁Pets Increases Your Weight Multi! CODE: 20KLikes Likes Next Code At 50000 Likes! ❤️Thank You For All The Support! Update 🎁Join Our Group For Auto hatch! 🎁Premium Players Get 10% More Weight Per Second! 🎁Play With Friends For A 10% Boost! 👍Like, Favorite, Follow and Share the game.

Last updated by the developer 11 Jan 2026, 03:52 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
6,795,810
lifetime visits
96%
liked (41,351 👍 / 1,864 👎)
490,389
favourites (72.2 per 1k visits)
14 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Weight
1,299 R$
Magic Eggs
999 R$
x8 Hatch
999 R$
Ultra Luck
799 R$
+5 Pet Equip
699 R$
Super Luck
599 R$
Triple Hatch
499 R$
VIP
399 R$
+3 Pet Equip
399 R$
x2 Weight
299 R$
Super Magnet!
299 R$
Luck
299 R$
Fast Hatch
299 R$
+100 Storage
249 R$
+50 Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game · welcome4,082,676 · 0.00% win
Reach Snow World · progression825,762 · 0.00% win
Reach Desert World · progression198,235 · 0.00% win
Reach Lava World · progression64,620 · 0.00% win
Reach Atlantic World · progression39,490 · 0.00% win
Reach Candy World · progression29,215 · 0.00% win
Reach Toxic World · progression15,424 · 0.00% win
Reach Void World · progression11,508 · 0.00% win
Reach Heaven World · progression7,498 · 0.00% win
Reach Techno World · progression4,529 · 0.00% win
Reach Magic Forest · progression2,010 · 0.00% win
Reach Mushroom World · progression813 · 0.00% win
Reach Stone Temple World · progression574 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0796no change
23 Aug 2026, 23:0696no change
13 Aug 2026, 23:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.