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Gojo

Gojo

A Roblox experience owned by Makima..

OtherJA

Description (written by the developer; not a statement by this register)

殪幢緻Iii爰曷樔黎㌢´  `ⅷ 艇艀裲f睚鳫巓襴骸    贒憊 殪幢緻I翰儂樔黎夢'”    ,ィ傾 盥皋袍i耘蚌紕偸′    雫寬I 悗f篝嚠篩i縒縡齢     Ⅷ辨f 輯駲f迯瓲i軌帶′     守I厖孩 幢儂儼巓襴緲′          守枢i磬廛

Last updated by the developer 21 Jun 2025, 22:52 UTC.

0
playing (measured 12 Aug 2026, 20:15 UTC)
2,369
lifetime visits
78%
liked (7 👍 / 2 👎)
62
favourites (26.2 per 1k visits)
14 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
1,000 R$
INSTANT MAX LEVEL!
100 R$
Designer
30 R$
Elite
10 R$
Radio
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome163 · 0.00% win
You Met The Owner! · social22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.