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РОСТАЛКЕР: Последний шанс

РОСТАЛКЕР: Последний шанс

A Roblox experience owned by ROSTALKER.

RoleplayRUS.T.A.L.K.E.R. IPRolePlaySurvival

РОСТАЛКЕР: Последний шанс is a Roblox roleplay experience created on April 14, 2023. The game has accumulated 1,168,408 lifetime visits and holds 3,199 favorites. Currently, zero players are active. The title maintains a 68% positive rating based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

☣️ | ROSTALKER Сталкер проект, основанный на платформе ROBLOX. 📑 | Здесь вы можете: ・Собирать артефакты и продавать их торговцам. ・Воевать или отбивать территории. ・Отыгрывать RolePlay с другими игроками. ・Отдыхать со сталкерами возле костра. ・Позвать своих друзей организовать группировку и весело провести время. ・И многое-многое другое. Подробная информация в нашем DS-Сервере, ссылка на который находится в описании игры в разделе Social Links! 🏠 | Приятного времяпрепровождения сталкер!

Last updated by the developer 31 Oct 2025, 05:40 UTC.

0
playing (measured 11 Aug 2026, 01:35 UTC)
1,168,408
lifetime visits
68%
liked (617 👍 / 292 👎)
3,200
favourites (2.7 per 1k visits)
14 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gauss Rifle
500 R$
RPG-7
200 R$
SVU
100 R$
PKM
50 R$
Цветное BIO
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Посетить игру · welcome82,355 · 0.00% win
Встретить создателя · other114 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked13 September 2026 — 68 % liked3 October 2026 — 68 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:0468no change
13 Sept 2026, 16:3368no change
14 Aug 2026, 14:1768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.