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šŸ„” Potato SimulatoršŸ„”

šŸ„” Potato SimulatoršŸ„”

A Roblox experience owned by Weird Creatorsā„¢.

SimulatorENphysics-based movementquest completionexploration

Description (written by the developer; not a statement by this register)

Welcome to Potato Simulator! The only game in which you can roll around the map, jump around, spin in midair, roll through hallways and vents, complete quests, and find hidden rooms, all the while playing as a potato. CONTROLS (for computer): - Hold shift and tap spacebar for a higher jump. - Jump off an above-ground level object, hold shift and constantly tap spacebar to bounce in mid-air. Fan Shirt: https://roblox.com/catalog/1193784384/Potato-Sim-Shirt

Last updated by the developer 3 Jan 2026, 01:17 UTC.

0
playing (measured 10 Aug 2026, 20:31 UTC)
347,269
lifetime visits
72%
liked (2,699 šŸ‘ / 1,058 šŸ‘Ž)
9,355
favourites (26.9 per 1k visits)
12 October 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Massive Donation
300 R$
Image Skins
30 R$
Potato Effects
25 R$
(FIXED) Solid Colors
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Potato Simulator! Ā· welcome362,244 Ā· 100.0% win
You Met the Owners! Ā· social45,952 Ā· 0.00% win
You Found the Secret Room! Ā· secret10,866 Ā· 0.00% win
Size Editor Ā· other6,360 Ā· 0.00% win
The Gift... Ā· other3,163 Ā· 0.00% win
(HARD) You Found the 2nd Secret Room! Ā· secret137 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:0872no change
15 Aug 2026, 00:0172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.