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Quality Clicker [Release]

Quality Clicker [Release]

A Roblox experience owned by Tiny Development.

Clicker & idleENclickerpetsrebirth

Description (written by the developer; not a statement by this register)

Welcome to Quality Clicker! 🐾 Collect and use pets to get richer! ⭐ Rebirth to obtain sweet perks to buff yourself! 🌏 Travel worlds to obtain new kinds of rare items! 🏆 Climb the ranks and become #1 on tons of leaderboards! With an endless amount of hats, there's no limit to what you can unbox in Quality Clicker! Join the group to receive: 💎 +2500 Gems (one time) 💬 [Member] Chat tag! 🐾 Group exclusive pet! (Your account must be 15 days old.) Credits: PhoenixyDev - Lead Developer, Programming, UI Santori2390 - Testing

Last updated by the developer 11 Aug 2026, 16:21 UTC.

0
playing (measured 12 Aug 2026, 02:20 UTC)
1,479
lifetime visits
81%
liked (17 👍 / 4 👎)
14
favourites (9.5 per 1k visits)
14 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Auto Case Opener
250 R$
x2 Pet Opens
200 R$
Skip Case Open
125 R$
Perky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome770 · 0.00% win
First Rebirth · progression96 · 0.00% win
First Pet · collection69 · 0.00% win
High Ranker · progression55 · 0.00% win
Beta Tester · welcome35 · 0.00% win
Met the Owner! · social34 · 0.00% win
Sacrificed · other7 · 0.00% win
Level 100 · progression4 · 0.00% win
Level 500 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.