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Lucid Nightmares

Lucid Nightmares

A Roblox experience owned by Predominant Prayer.

HorrorENhorrorsurvivalindie

Description (written by the developer; not a statement by this register)

WARNING: - Bright Lights - Loud Sounds --[[ -- NOUVEAUX -- ]]-- - Added 4 new maps (that i forgot were in the files) ^ Much thanks to Akowop and MonOSnerr - Added Honshen (reward for balance badge) --[[ -- CREDITS -- ]]-- - MonOSnerr // Maps & Killers & that one random song for that emote - 02fzx // Killers & Emotes - Akowop45 // Maps - Zomboy039 // The map, Antares Reactor --//-- Status --\\-- INDEV :: I will be updating the game randomly. Remaking some internal stuffs and such. 26/12 : still very busy and progress will be slow still T^T

Last updated by the developer 8 Aug 2026, 22:16 UTC.

0
playing (measured 15 Aug 2026, 01:01 UTC)
3,380
lifetime visits
95%
liked (20 👍 / 1 👎)
25
favourites (7.4 per 1k visits)
15 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

"Un chif des fol nouvaul" · collection3 · 0.00% win
Balance · progression2 · 0.00% win
Lumir · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked27 October 2026 — 95 % liked18 August 202627 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 12:3595no change
18 Aug 2026, 07:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.