The ROBLOX Museum of 2006 - 2008 [Remade]
A Roblox experience owned by Golden Era Interactive.
OtherENnostalgiamuseumexploration
The ROBLOX Museum of 2006 - 2008 [Remade] is an experience in the other genre, created on 2017-10-15. It has recorded 693,015 lifetime visits and 27,534 favorites. The current like percentage stands at 98. Zero users are playing now.
Description (written by the developer; not a statement by this register)
[Ver. 1.4.9, 1.28.25] Welcome back to the Roblox Museum of 2006 - 2008. Since you were last here, the castle has been completely overhauled. There's new information to learn about, and there's completely new and hidden areas! To top it all off, there's tiny secrets here and there, so be on the lookout! Check out the original by memi! https://www.roblox.com/games/11998748/The-Roblox-Museum-of-2006-2008-Updated Join Golden Era Interactive! https://www.roblox.com/groups/3486412/Golden-Era-Interactive#!/about
Last updated by the developer 5 Jan 2026, 00:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:33 | 98 | no change |
| 14 Aug 2026, 18:32 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.