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The ROBLOX Museum of 2006 - 2008 [Remade]

The ROBLOX Museum of 2006 - 2008 [Remade]

A Roblox experience owned by Golden Era Interactive.

OtherENnostalgiamuseumexploration

The ROBLOX Museum of 2006 - 2008 [Remade] is an experience in the other genre, created on 2017-10-15. It has recorded 693,015 lifetime visits and 27,534 favorites. The current like percentage stands at 98. Zero users are playing now.

Description (written by the developer; not a statement by this register)

[Ver. 1.4.9, 1.28.25] Welcome back to the Roblox Museum of 2006 - 2008. Since you were last here, the castle has been completely overhauled. There's new information to learn about, and there's completely new and hidden areas! To top it all off, there's tiny secrets here and there, so be on the lookout! Check out the original by memi! https://www.roblox.com/games/11998748/The-Roblox-Museum-of-2006-2008-Updated Join Golden Era Interactive! https://www.roblox.com/groups/3486412/Golden-Era-Interactive#!/about

Last updated by the developer 5 Jan 2026, 00:10 UTC.

0
playing (measured 10 Aug 2026, 20:21 UTC)
693,015
lifetime visits
98%
liked (7,855 👍 / 197 👎)
27,543
favourites (39.7 per 1k visits)
15 October 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Land Down Under · other62,309 · 0.00% win
An Adventurous Reference · other23,862 · 0.00% win
Bloody Knuckles · other5,228 · 0.00% win
Do the Brew! · other4,194 · 57.1% win
Something's wrong, I can feel it · other3,661 · 0.00% win
Easter's Game · other2,124 · 0.00% win
The Last Kiosk · other440 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3398no change
14 Aug 2026, 18:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.