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FNaF The Ruptured Timeverse: REFORMED

FNaF The Ruptured Timeverse: REFORMED

A Roblox experience owned by Weabears Development.

HorrorENFive Nights at Freddy'sHorrorFan Game

Description (written by the developer; not a statement by this register)

~~~STAFF~~~ -Weabears2 (Lead Dev) -Chiafluff12 (Flipside Sprite's Modeler) -Lot1911 (Flipside Map Layout + Dev Models Modeler) -BunzzyGamer415 (Fanart)

Last updated by the developer 16 Jul 2026, 17:42 UTC.

0
playing (measured 18 Aug 2026, 09:03 UTC)
1,877
lifetime visits
90%
liked (19 👍 / 2 👎)
17
favourites (9.1 per 1k visits)
16 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 09:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTRANUCLEARBLAST
2,400 R$
Gun Annihilation
150 R$
Omega Flashlight
12 R$
PrefixPixelified (Prefix-Pixel-Ified)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the underground · welcome243 · 0.00% win
Goofy Owner · welcome91 · 0.00% win
Golden Heart · secret68 · 0.00% win
THE. · progression56 · 0.00% win
HELP. · other48 · 0.00% win
KYLES DRAWING · collection46 · 0.00% win
BEAR OF THE 5TH · secret45 · 0.00% win
IS. · other42 · 0.00% win
Boxed Like Amazon · other39 · 0.00% win
HALLWAY · secret37 · 0.00% win
What The Sigma · other35 · 0.00% win
Pixelated Mayhem · other27 · 0.00% win
STARING BACK... · other24 · 0.00% win
MEOWMEOW · other23 · 0.00% win
REQUIRED. · secret23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.