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Reborn To Fight Monsters

Reborn To Fight Monsters

A Roblox experience owned by Magenta Strawberries.

SimulatorENSimulatorPet CollectionBoss Fighting

Reborn To Fight Monsters is a simulator experience created on 2023-04-16. It has accumulated 2,823,065 lifetime visits and 11,334 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The title focuses on combat, collection, and progression mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Reborn To Fight Monsters! 🏋️ TRAIN to become POWERFUL! ⚔️ Fight ENEMIES! 🏆 Defeat POWERFUL BOSSES and WIN! 💎 Collect MYTHICAL swords and pets! 💖 Premium players get +10% luck and +10% power! 👍 Like the game for more updates! 🤗 Play with friends for extra boosts and rewards in game! Tags: Simulator, Blade, Sword, Rng, Fighting, Auras, Power, Monsters, Friends, Fun, Dungeon, Collect, Pet, Rebirth, Energy, Clicker, Adventure

Last updated by the developer 20 Feb 2025, 15:06 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
2,823,065
lifetime visits
91%
liked (12,694 👍 / 1,217 👎)
11,329
favourites (4.0 per 1k visits)
16 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VOID AXE!
1,499 R$
OMEGA LUCK!
999 R$
Super Luck!
299 R$
Triple Hatch!
299 R$
VIP!
295 R$
2x Wins!
249 R$
Dual Wield!
249 R$
2x Power!
249 R$
8 Pets Equipped!
199 R$
+100 Inventory Upgrade!
99 R$
Luck!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed the Forest Stage! · progression985,505 · 0.00% win
Completed the Desert Stage! · progression678,567 · 0.00% win
Completed the Frozen Stage! · progression349,375 · 0.00% win
Completed the Molten Stage! · progression109,763 · 0.00% win
Completed the Undead Stage! · progression94,285 · 0.00% win
Completed the Deep Sea Stage! · progression34,681 · 0.00% win
Completed the Gold Rush Stage! · progression11,047 · 0.00% win
Completed the Scarlet Stage! · progression191 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3091no change
14 Aug 2026, 06:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.